Papers

2021

Morris, A., & Yeboah, G. (In press). Convergence of IoT and Augmented Reality. Springer Handbook of Augmented Reality.

2020

Pathak, A., Chang, J.S., Resch, G., Doucette, A., Yeboah, G., Welsh, T., Nitsche, M., & Mazalek, A. (2020). Thinking through the box: Evaluating a 3D game to engage penetrative thinking. Frontiers of Virtual Reality, 1(569674), 1-33.

2019

Chang, J.S., Doucette, A., Yeboah, G., Welsh, T., Nitsche, M., & Mazalek, A. (2019). Keep the ball rolling: Designing game-based tangible VR for spatial penetrative thinking ability. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19). Association for Computing Machinery, New York, NY, USA, 215–226.

Pathak, A., Jovanov, K., Yeboah, G., Nitsche, M., Mazalek, A., & Welsh, T. (2019). Rake-it-ball; Trying to measure tool-embodiment through a body-part compatibility task. PsychoMotor Learning Abstracts. (SCAPPS refereed abstracts repository). 51(1), 1.

2017

Chang, J.S., Yeboah, G., Doucette, A., Clifton, P., Nitsche, M., Welsh, T., & Mazalek. A. (2017. Evaluating the effect of tangible virtual reality on spatial perspective taking ability. In Proceedings of the 5th Symposium on Spatial User Interaction (SUI ‘17). Association for Computing Machinery, New York, NY, USA, 68–77.

Chang, J.S., Yeboah, G., Doucette, A., Clifton, P., Nitsche, M., Welsh, T., & Mazalek, A. (2017. TASC: Combining virtual reality with tangible and embodied interactions to support spatial cognition. Proceedings of the 2017 Conference on Designing Interactive Systems 1251 ACM New York, NY, USA ©2017, Edinburgh, United Kingdom, June 10-14, 1239 -1251.

2016

Clifton, P., Chang, J.S., Yeboah, G., Doucette, A., Chandrasekharan, S., Nitsche, M., Welsh, T., & Mazalek, A. (2016). Design of embodied interfaces for engaging spatial cognition. Cognitive Research: Principles and Implications, 1(24), 1-15.

Welsh, T., Jovanov, K., Doucette, A., Chang, J.S., Clifton, P., Yeboah, G., Nitsche, M., & Mazalek, A. (2016). “Let’s get virtual”: Tool embodiment occurs via physical and virtual tool interaction. Journal of Exercise, Movement and Sports (SCAPPS refereed abstracts repository). 48(1), 1.